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This project originated as a set of renderings for an architect in Colorado.
A few years later I have decided to tear the project down and rework it in more of a "High Desert" setting, while refining the lighting, materials and much of how the project was put together.
A few years later I have decided to tear the project down and rework it in more of a "High Desert" setting, while refining the lighting, materials and much of how the project was put together.
Autodesk 3dsmax, Chaos Vray, Itoo Forest Pro and Adobe Photoshop were used to create the renderings. Afterwards, I ran the renderings through Magnific AI to add some extra realism.
If you are looking for Photorealistic 3D Renderings of your project and could use some help, let me know and we can discuss personalized, competitive pricing that works for you.
Why Work With Me?
I offer personalized service that meets your needs. Each project is different, so I price the renderings accordingly to your project and work with each client one on one.
I have been working on complex hillside renderings for landscape architects for many years. I understand how they work and the importance of each step.
Additionally, each client has a different way of working. With that in mind, I try to tailor my process to the process of my clients.
Send me a message and let's discuss the how and why we should work together to make your project pop.
Why Work With Me?
I offer personalized service that meets your needs. Each project is different, so I price the renderings accordingly to your project and work with each client one on one.
I have been working on complex hillside renderings for landscape architects for many years. I understand how they work and the importance of each step.
Additionally, each client has a different way of working. With that in mind, I try to tailor my process to the process of my clients.
Send me a message and let's discuss the how and why we should work together to make your project pop.
Here are some clay renders of the 3D build. After I had built and textured the scene, I rendered and then ran it through Magnific AI for added realism.